The Making of:
Looking back at the rigging and pipeline challenges and breakthroughs in this 3-minute short film.
About OBELUS
In a post-apocalyptic human world where access to energy is limited, a scrappy robot named ARLO is forced to do the unthinkable to save his friend and himself.
Through production, I was responsible for the rigging of all characters and props throughout the film, and the integration of these characters between Maya and Unreal Engine. I also helped with post-production in lighting, rendering, and compositing.
Meet the Characters
Click on the images to see their breakdowns!
VEXA
The main antagonist of OBELUS. Dwelling within The Spire, she desires to
The most important aspect of rigging VEXA was making sure that VEXA’s joints were accurately placed on her rig. She had lots of part’s that would slide out of place while she moved because of their exact rotational placements, which was something to be mindful of.
ARLO
ARLO is the main protagonist of OBELUS.
While rigging ARLO, the biggest challenge was accounting for all of his exposed mechanical contraptions that went on in his body while being animated.
All of ARLO’s automated mechanical parts were done with only math nodes.
DRONE
A scouting drone for The Spire, VEXA’s hunting dog.
Rigging the drone was very straightforward, but it was nice to add automated fan controls so that when the Drone moved, the fans spun based on how fast it was moving.
About Ue render layers
In UE 5.5, we used the Render Layer Graph to gain more control over the rendering and post-production work we had to do on the film.
Click the button to the right to read the case study!